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Clickable Prototype

Main takeaways

A fast way to create something that looks like and may work as the finished product.

 

Tool to test the performance of the design, get user feedback and iterate on it in an agile and cost-efficient way. 

Step-by-step

1. Decide on a design based on a concept that has been deemed promising.

2. Map out the navigation and behavior that is wanted from the users, define the look and feel of buttons, screens and animations.

3. Build the prototype, this can be done by programming or using special software that is designed for it, for example Figma.

4. Recruit participants and ask them to test your prototype, give them tasks and ask them to complete them.

5. Do a recording of the test, if possible record both the participant and the screen.

6. Collect the results, analyze them, and iterate on the prototype.
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